Fireball
5–10%chance on hit
A landed hit can trigger bonus damage. This damage increases with Power.
CHAPTER 02
See what each rune does and where to find it.
12 entries
5–10%chance on hit
A landed hit can trigger bonus damage. This damage increases with Power.
5–10%chance on hit
A landed hit can apply poison for 14 seconds, ticking every 2 seconds. Poison damage increases with Power.
8–15%damage reduction
Reduces incoming damage while your hitpoints is below 35%. The rune's rolled value is the reduction percentage.
8–15%chance when hit
After an incoming hit lands, you can reflect damage derived from Defense. A target that never attacks cannot trigger Thorns.
5–10%chance on hit
A landed hit can create a shield worth 8% of maximum hitpoints.
5–10%chance on hit
A landed hit can stretch the enemy's attack interval by 25% for 5 seconds.
5–10%chance on hit
A landed hit can petrify the enemy for 3 of its attacks. This effect has a 4-second cooldown.
5–10%chance on hit
A landed hit can restore 4% of your maximum hitpoints.
5–10%chance on hit
A landed hit can trigger bonus damage. This damage increases with Power.
5–10%chance on hit
A landed hit can trigger bonus damage. This damage increases with Power.
5–10%chance on hit
A landed hit can restore hitpoints equal to 25% of that hit's damage.
1–5maximum stacks
Incoming landed attacks build stacks. Each stack adds 1 percentage point of base attack speed for the rest of the fight, up to your rolled stack limit.