KEEN EYE
+6% hit chance.
CHAPTER 03
See the talent choices available at each level.
40 entries
+6% hit chance.
+8% basic attack damage.
+8% maximum hitpoints.
+8% attack speed.
Your first attack in each fight cannot miss.
Your damage rises by 1% every 5 seconds, up to 3%.
The monster's first attack has a 12.5% chance to miss.
Your chance-on-hit effects are 25% more likely to activate until the first one does.
After you miss, your next attack gets +4% hit chance.
Deal +2% damage while the monster is below half hitpoints.
After you drink a health potion, gain +7.5% defense for 8 seconds.
Your chance-on-hit effects are 10% more likely to activate.
Each hit in a row adds +1% damage, up to +3%. Missing resets it.
Your damage rises by 1.5% every 5 seconds, up to 7.5%.
The first time you fall below half hitpoints and survive, heal 5% of your maximum hitpoints.
While the monster is below half hitpoints, gain +4% attack speed.
Every 3rd hit in a row deals +4% damage.
Chance-on-hit effects that deal damage right away deal +6% damage.
Healing chance-on-hit effects and Life Steal restore +20% more hitpoints.
Each of your chance-on-hit effects gains +1% activation chance.
When your hitpoints is below 35%, gain +5% hit chance.
When your hitpoints is below 35%, deal +12.5% damage.
When your hitpoints is below 35%, enemies cannot slow you or stop you from attacking.
When your hitpoints is below 35%, your chance-on-hit effects are 25% more likely to activate.
Your chance-on-hit effects can still activate when a shield blocks all your attack's damage.
New poison adds to poison already on the monster and deals +25% damage.
Your Frostbite slow lasts 6 seconds.
There is a 12.5% chance Petrify, Frostbite, Fear or Stun makes an enemy miss one more attack.
+7.5% Arcane Salvage.
+7.5% gold.
+7.5% companion Spirit Points.
+2.5% gold, Arcane Salvage and Spirit Points.
The first time a healing, shield, slow or disabling chance-on-hit effect activates, your next attack cannot miss and deals +5% damage.
Hemorrhage deals 1.5 times as much bleeding damage.
Extra healing becomes a shield, up to 5% of your maximum hitpoints.
Your chance-on-hit effects can reach a 30% activation chance instead of being capped at 20%.
+1% hit chance on every attack.
Your damage rises by 1% every 5 seconds, with no limit.
New shields add to your current shield, up to 12.5% of your maximum hitpoints.
Each time one of your chance-on-hit effects activates, it has a 4% chance to activate a second time.